Funmi
Devlog
- November 19, 2021 by AndrewNReinke#Lots of Bug FixesCheck out the video thread for the best information! https://twitter.com/AndrewNReinke/status/1461779115770630148... Continue reading
- November 13, 2021 by AndrewNReinke#Fade in / out wall, #leafy particlesFirst, I'd recommend that you read yesterday's post to understand where the fade in / out effect is being applied: https://andrewnreinke.itch.io/funmi/devlog/313954/circular-texture Tagging this as a... Continue reading
- November 11, 2021 by AndrewNReinke#Programming Technique, #Fever Dream Writing lmaoI'm quite tired but still am going to do a writeup on this anyways. If there's (a) part(s) that needs more clarification, do let me know. Today's bug was one of those little annoying bugs that appear... Continue reading
- October 31, 2021 by AndrewNReinke#GPU DX12 BUGFIXES, #Audio mixing: the startBefore, I used to just sample some small region eg 1024 x 1024 out of a premade dragon curve texture that was larger eg 2048 x 2048. So I had written code that was "ok enough" to pull texel data from... Continue reading
- October 29, 2021 by AndrewNReinke#ABSOLUTE CPU DESTRUCTION!!!!!!!!!!!!!!!I'd reccomend that you just check out the Twitter thread to quickly get caught up to speed https://twitter.com/AndrewNReinke/status/1454126901115510784 Bottomline is now I added 3 new sound effects, a... Continue reading
- October 28, 2021 by AndrewNReinke#Tech, #Math, #Vector Math, #Particle Systems, #Speed ArrowsSo today I added back particle systems and added the arrow GFX fully aka fixed the little bits of bugs that were leftover from Tuesday. For the arrows, the final setup is quite simple. I basically jus... Continue reading
- October 17, 2021 by AndrewNReinke#Design, #Don't Get Down With The Sickness AnymoreVideo for proof: https://twitter.com/AndrewNReinke/status/1449798342771232776 I knew for a while that the background gfx of Funmi was probably not so good for people's health but I didn't change it fo... Continue reading
- October 16, 2021 by AndrewNReinke#Cylinder, #Tech Discussion, #Do these tags do anything?Today I got the "mountain" mesh added. The reason for why I wanted this mesh was simply that the grid alone looked quite odd / not so professional I guess. I will say that with just the new mountain m... Continue reading
- October 09, 2021 by AndrewNReinke#Tech, #Big Boi Update, #YeeeeeeeeeeeeeeetWew! Lighting is working now so i'm quite happy with where it is at. I recently added some new code to the lighting system when compared to yesterday's lighting code which I expalined in this devlog h... Continue reading
- October 01, 2021 by AndrewNReinke#Design, #Tech, #Challenges, #ObjectivesOk so from today the game now has objective(s). To be quite honest, I only added the singular "get over this amount of score" objective as of now because I am unsure what I will want in the future. Bu... Continue reading
- September 24, 2021 by AndrewNReinke#UI, #Tech, #Blarg, #yeet, #420blzitmichaelOn god i'm not the best at ui code. So when I write some, it usually takes me a little bit to figure out the best way to write my code. As of now, i'm doing what most people refer to "immediate mode u... Continue reading
- September 21, 2021 by AndrewNReinke#Bug Fix And AdditionMade the visual of the combo buffer in the background look the way I wanted and fixed the buffer bug that you might've encountered!!!... Continue reading