Matrix Math Killed Me Today
Funmi » Devlog
https://twitter.com/AndrewNReinke/status/1452708999527223296
One idea I had was to just take the normalized velocity vector and scale down / mul by some scalar which is magnitude but I am unsure on how i'm to actually get it to orient 100% accurately to to boat's origin and actually point in the direction that velocity should be from boat origin in the currently written method. I think I really do need to go from world -> camera -> proj to get this working but might also just be misinterpreting the numbers i'm getting...
AAZHHHHHh
Also let me know what you think of the current build! Thank you for reading and have a nice day :]
Files
Funmi_Zip.7z 2.4 MB
Oct 24, 2021
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Funmi
Rotate the boat in air to get a high score
Status | In development |
Author | AndrewNReinke |
Genre | Action |
Tags | 3D, Arcade, DRM Free, handmade-engine, High Score, Low-poly, Retro, Rotation, Singleplayer, Third Person |
Languages | English, Japanese |
More posts
- Steam ReleaseDec 24, 2021
- Lots Of Changes With Text and StuffNov 19, 2021
- Text Texture AtlasNov 16, 2021
- Very Smol FixNov 15, 2021
- Font GenerationNov 14, 2021
- Added Fade In / Out And New Particle SystemNov 13, 2021
- Circular TextureNov 12, 2021
- I Wrote This Technique Thingy While Being Really Tired lmaoNov 11, 2021
- Collapsing UI Code Into One PipeNov 09, 2021
- Fixed Timers & Collision Volume BugsNov 08, 2021
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