Maybe Good Design Choice, Control Change, and Challenge Update


Ok so today I made a couple of changes that I think would fall under the "design" category so here it goes!

I first and foremost made a change to how the keyboard controls work. Previously, the auto axis rotate buttons / the axis select buttons on the keyboard were right next to each other IE on the same row but now I moved them to actually be in a layout like this.

                       [Auto RotA]
[Axis Select A] [Axis Select B] [Auto Rot B] 

I think this is better as you can now play with keyboard more similarly to how you'd play the game with a controller IE you hold one axis select button and use the corresponding auto rot button to be able to get score by hitting particular angles.


Not only this, but today's update also has a list of challenges that are more or less "official" in the sense that I tested them and tried to make some challenges that are fun, or so I think. Please let me know if they are really fun or not!

Last design thingy- I also made it so the default challenge randomizes on every single play. I think this is smart because the whole point of the default challenge was to have the "ultimate" game mode for Funmi, which is to make your own personal goal and try to overcome it.
Soooooooo, I think randomization makes it so you can play one session and if you liked how that particular session played, you can copy the actual default mission and rename it to play it N times with the same seed (ie no more randomization) and even share it with others!!!

So yea, lots of stuff today! Let me know your opinion on how the game is in its current state! Thanks for reading!

Files

Funmi_Windows.exe 224 kB
Oct 03, 2021
ChallengeList.txt 3 kB
Oct 03, 2021
English_Controls.txt 2 kB
Oct 03, 2021
日本語_Controls.txt 2 kB
Oct 03, 2021

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