Audio Bug Fixed Mostly
Funmi » Devlog
I mostly was just fixing my timing code today alongside some minor math errors I made when calculating the size of an audio buffer to submit.
Still not fully correct though. The problem has become fully apparent which is simply that i'm not submitting enough audio packets still.
I already kinda knew this earlier but went ahead and redid all the timing code like I said and in particular, fixed my sleep function so that it properly sleeps the correct N leftover milliseconds for that frame instead of sleeping overtime and actually becoming a culprit in the laggy audio issue.
At this rate, i'm almost certain that audio will work correctly tomorrow!
Files
Funmi_Zip.7z 3.4 MB
Nov 01, 2021
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Funmi
Rotate the boat in air to get a high score
Status | In development |
Author | AndrewNReinke |
Genre | Action |
Tags | 3D, Arcade, DRM Free, handmade-engine, High Score, Low-poly, Retro, Rotation, Singleplayer, Third Person |
Languages | English, Japanese |
More posts
- Steam ReleaseDec 24, 2021
- Lots Of Changes With Text and StuffNov 19, 2021
- Text Texture AtlasNov 16, 2021
- Very Smol FixNov 15, 2021
- Font GenerationNov 14, 2021
- Added Fade In / Out And New Particle SystemNov 13, 2021
- Circular TextureNov 12, 2021
- I Wrote This Technique Thingy While Being Really Tired lmaoNov 11, 2021
- Collapsing UI Code Into One PipeNov 09, 2021
- Fixed Timers & Collision Volume BugsNov 08, 2021
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