Audio Issues Still
Funmi » Devlog
Unfortunately I didn't have as much time as i'd like today but I still tried to make it so all audio clips would attempt to render their max sample count per frame (800 samples if at 48000 samples per second at 60 frames per second so 800 samples per 16.6 miliseconds).
Anyways, i'd reccomend that you check out the twitter video to see more or less what happened! https://twitter.com/AndrewNReinke/status/1455522584611606533
Please let me know your thoughts on the game thus far! Thank you for reading and have an awesome day :)
Files
Funmi_Zip.7z 3.4 MB
Nov 01, 2021
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Funmi
Rotate the boat in air to get a high score
Status | In development |
Author | AndrewNReinke |
Genre | Action |
Tags | 3D, Arcade, DRM Free, handmade-engine, High Score, Low-poly, Retro, Rotation, Singleplayer, Third Person |
Languages | English, Japanese |
More posts
- Steam ReleaseDec 24, 2021
- Lots Of Changes With Text and StuffNov 19, 2021
- Text Texture AtlasNov 16, 2021
- Very Smol FixNov 15, 2021
- Font GenerationNov 14, 2021
- Added Fade In / Out And New Particle SystemNov 13, 2021
- Circular TextureNov 12, 2021
- I Wrote This Technique Thingy While Being Really Tired lmaoNov 11, 2021
- Collapsing UI Code Into One PipeNov 09, 2021
- Fixed Timers & Collision Volume BugsNov 08, 2021
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