Update 0.0.2
I was play testing today and I realized that the boat's shape didn't really fully lend itself to the notion that you should (maybe) focus on one part of the boat while rotating around to make score. One hope I have is that it's quite intuitive to notice that you should be moving the boat around in the sphere and hitting parts of that sphere the correspond to roughly 45 degree angle increments on each axis across the entire sphere.
So the simplest combo you could do is just rotate around Y by not touching any triggers (ie rotate the stick around in a circle).
I did write code to make it so you can't always just spam one set of rotations though as that wouldn't make you want to try the trigger button rotations :)
Let me know what your thoughts are on this! I'm just an ape programmer so I don't think about design in the way that I think most people do.
Don't know what else to say so YEET
Files
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Funmi
Rotate the boat in air to get a high score
Status | In development |
Author | AndrewNReinke |
Genre | Action |
Tags | 3D, Arcade, DRM Free, handmade-engine, High Score, Low-poly, Retro, Rotation, Singleplayer, Third Person |
Languages | English, Japanese |
More posts
- Steam ReleaseDec 24, 2021
- Lots Of Changes With Text and StuffNov 19, 2021
- Text Texture AtlasNov 16, 2021
- Very Smol FixNov 15, 2021
- Font GenerationNov 14, 2021
- Added Fade In / Out And New Particle SystemNov 13, 2021
- Circular TextureNov 12, 2021
- I Wrote This Technique Thingy While Being Really Tired lmaoNov 11, 2021
- Collapsing UI Code Into One PipeNov 09, 2021
- Fixed Timers & Collision Volume BugsNov 08, 2021
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