Update 0.0.2


I was play testing today and I realized that the boat's shape didn't really fully lend itself to the notion that you should (maybe) focus on one part of the boat while rotating around to make score. One hope I have is that it's quite intuitive to notice that you should be moving the boat around in the sphere and hitting parts of that sphere the correspond to roughly 45 degree angle increments on each axis across the entire sphere.
So the simplest combo you could do is just rotate around Y by not touching any triggers (ie rotate the stick around in a circle).
I did write code to make it so you can't always just spam one set of rotations though as that wouldn't make you want to try the trigger button rotations :)

Let me know what your thoughts are on this! I'm just an ape programmer so I don't think about design in the way that I think most people do.
Don't know what else to say so YEET

Files

Funmi_English.7z 84 kB
Sep 12, 2021
Funmi日本語.7z 83 kB
Sep 12, 2021

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